What is the best way to store data in Unity3D?

4

I have been working on a project where I generate a procedural terrain divided by meshes , now my idea is to save these meshes in a folder and then load only the ones I need.

I've seen that I can do it with FileStream but I do not know if this would be the best way.

    
asked by Marck Arck 17.01.2016 в 01:29
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1 answer

3

Did not you analyze using AssetDatabase.SaveAssets() ?

[Editor scripting] How to save a script generated mesh as an asset / FBX?

With this you continue on the route you indicate in CreateAsset()

You can check here:

link

link

    
answered by 17.01.2016 в 01:40