CGGetCurrentContext
is the call sign for the context in CoreGraphics.
let miContexto = UIGraphicsGetCurrentContext()
CGContextSaveGState(miContexto);
Context can be defined as a reference that the Operating System needs to know where information is being stored, for example, in which UIImageView you have an image stored.
This definition seems right to CG:
The context tells each CG call where to find all these "things"
of his current "Drawing" call, gives a different context for it
drawing call, and that call could draw a bitmap
different in a completely different view, with one color
different, different scale, etc.
definition taken from:
link (English)