The scene executes all the functions, but in old equipment (such as the 4S or 5C) the nodes are delayed for about 2 seconds (sometimes a little more or a little less)
I print:
print("antes")
//sprites y matrixSprites son SKSpriteNode
sprites.addChild(matrixSprites)
print("después")
The two print
are printed in the console, 2 seconds pass and the elements that are in the sprites
node are displayed on the screen. There is some way of pre-loading the scene and knowing if all the elements are visible in the scene, such as to make a "loading ..." screen.