When I jump from one frame to another, the video pauses for half a second. Is there any way to make that not happen?
The following code is from Unity3D engine:
if (videoPlayer[0].frame >= 400)
videoPlayer[0].frame= Otro_frame;
}
When he makes the change from one frame to another, he pauses. What I would like to know is if it is possible to make a change from one frame to another in a cleaner way (without that 0.5 second pause).