How can I create a center of gravity in unity?

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Hello !, I'm creating a game, And I have a sphere that is in the point (0,0,0), Then I have another sphere next to it, The problem is that I want to make all objects tend to go to the point (0,0,0), Respecting the physics of rigidbodies and others, To give an example, As in Super Mario galaxy, I have been looking for but I really do not find an answer that serves me.

    
asked by Alejandro Valencia 03.05.2017 в 00:24
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