People, good afternoon! I need to make a 360 video player for Android, using Unity, the typical camera inside a sphere that plays video. For that I have the Easy Movie Texture plugin, with the example of the sphere that allows me to generate video textures in Android. Take the stereo camera from the Google Cardboard example, insert it into the sphere, and try it. I actually get a 360 player, but when I move my head (and a little while still) it feels like a lag or a sweep in the video, which given the immersive experience can generate a bit of dizziness. So the question is that, I need to solve the lag or delay in rendering that the video has. The tests I'm doing with Gear Vr and generic vr, using a Samsung S6 and a Motorola Moto G2, with both have the same effect. If someone has an idea of what can be done, thank you very much!