SDL2 and video memory

1

I found that SDL_Texture saved in the video memory, but I have a problem I am saving the images as a buffer in the RAM also I have problems with optimization a 0.2mb image (in resources) ends weighing 2.5mb when you import it with IMG_Load and SDL_CreateTextureFromSurface .

    
asked by Mario Josue Grieco Villamizar 12.02.2017 в 19:59
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