I would like to develop a multiplatform game in Unity mainly for Windows and Android. The problem is that in Android I would put controls using UI to allow the user to interact with the game in the absence of the default controls that my Windows game uses. I can do it, I would like these controls made with UI only appear when the game is running on Android and not in Windows, so if you can ask what device is running you could know if it is running on Android and then show the controls and otherwise not doing it.