Can AssetDatabase be created from the client or only from the editor? [closed]

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I was unsure if the Unity3D client could create AssetDatabase in runtime or always leave them created in the editor before compiling.

    
asked by lPinchol 20.02.2017 в 01:05
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1 answer

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The AssetDatabase methods will only work for you in the editor. During the execution of the program you can use Resources or AssetBundles .

    
answered by 20.02.2017 в 14:13