I have developed a simple game in Unity for the Android platform. If I compile and import the APK to my device, the game works perfectly, but if I publish it and download it from the Google store, the performance goes down considerably, lowering the FPS a lot, this being the same game.
I'll capture the "player settings" in case I could help:
I also leave a link to the APP in the Google store: Google Play: Johnny Jumper
Any suggestions? Thanks in advance.
[EDITED] If you put it on hold, say at least what is not clear to you about my question, so I can know how to solve it ...