I already have the collision by means of a library function pygame
. The function returns True
each time a collision is generated.
My problem is this:
I want to make that when a collision is True
I can not transfer that object (rectangle) by another rectangle similar to a wall, but I can not find the correct algorithm.
The code looks like this:
if rectangulo.colliderect(recatangulo_2):
#aqui debe ir el algoritmo que impida
#que los objetos se transpasen (como un muro )