how to link Android and LibGdx correctly?

0

In this code I try to show an image on the screen but it is not possible for me

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.s1 { color: rgb(0,0,0); }
.s2 { color: rgb(0,128,0); font-weight: bold; }
.s3 { color: rgb(0,0,255); }
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Mgame.java</FONT>
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<span class="s0">package </span><span class="s1">com.example.diannaliset.game2; 
 
 
 
</span><span class="s0">import </span><span class="s1">com.badlogic.gdx.ApplicationListener; 
</span><span class="s0">import </span><span class="s1">com.badlogic.gdx.Gdx; 
</span><span class="s0">import </span><span class="s1">com.badlogic.gdx.graphics.Color; 
</span><span class="s0">import </span><span class="s1">com.badlogic.gdx.graphics.GL10; 
</span><span class="s0">import </span><span class="s1">com.badlogic.gdx.graphics.Texture; 
</span><span class="s0">import </span><span class="s1">com.badlogic.gdx.graphics.g2d.BitmapFont; 
</span><span class="s0">import </span><span class="s1">com.badlogic.gdx.graphics.g2d.SpriteBatch; 
 
</span><span class="s0">public class </span><span class="s1">Mgame  </span><span class="s0">implements </span><span class="s1">ApplicationListener{ 
    </span><span class="s0">private </span><span class="s1">SpriteBatch batch; 
    </span><span class="s0">private </span><span class="s1">Texture font; 
 
    @Override 
    </span><span class="s0">public void </span><span class="s1">create() { 
        batch=</span><span class="s0">new </span><span class="s1">SpriteBatch(); 
        font=</span><span class="s0">new </span><span class="s1">Texture(</span><span class="s2">&quot;data/arial-15.png&quot;</span><span class="s1">); 
 
 
    } 
 
    @Override 
    </span><span class="s0">public void </span><span class="s1">resize(</span><span class="s0">int </span><span class="s1">width, </span><span class="s0">int </span><span class="s1">height) { 
 
    } 
 
    @Override 
    </span><span class="s0">public void </span><span class="s1">render() { 
        Gdx.gl.glClearColor(</span><span class="s3">10</span><span class="s1">, </span><span class="s3">15</span><span class="s1">, </span><span class="s3">0</span><span class="s1">, </span><span class="s3">1</span><span class="s1">); 
        Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); 
 
        batch.begin(); 
        batch.draw(font,</span><span class="s3">200</span><span class="s1">,</span><span class="s3">200</span><span class="s1">); 
        batch.end(); 
 
    } 
 
    @Override 
    </span><span class="s0">public void </span><span class="s1">pause() { 
 
    } 
 
    @Override 
    </span><span class="s0">public void </span><span class="s1">resume() { 
 
    } 
 
    @Override 
    </span><span class="s0">public void </span><span class="s1">dispose() { 
 
    } 
} 
 
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I'm trying to create a game that opens from an activity "Activity" in android where when pressing a button you can run the AndroidLauncher class that you see the previous class and so you can see the "game", I could not, when you press the button the cell phone screen turns black and after a few seconds everything ends. Activity

    
asked by Oskar Ivan Scr 29.07.2018 в 21:03
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