In this code I try to show an image on the screen but it is not possible for me
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<title>Mgame.java</title>
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.s0 { color: rgb(0,0,128); font-weight: bold; }
.s1 { color: rgb(0,0,0); }
.s2 { color: rgb(0,128,0); font-weight: bold; }
.s3 { color: rgb(0,0,255); }
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Mgame.java</FONT>
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<span class="s0">package </span><span class="s1">com.example.diannaliset.game2;
</span><span class="s0">import </span><span class="s1">com.badlogic.gdx.ApplicationListener;
</span><span class="s0">import </span><span class="s1">com.badlogic.gdx.Gdx;
</span><span class="s0">import </span><span class="s1">com.badlogic.gdx.graphics.Color;
</span><span class="s0">import </span><span class="s1">com.badlogic.gdx.graphics.GL10;
</span><span class="s0">import </span><span class="s1">com.badlogic.gdx.graphics.Texture;
</span><span class="s0">import </span><span class="s1">com.badlogic.gdx.graphics.g2d.BitmapFont;
</span><span class="s0">import </span><span class="s1">com.badlogic.gdx.graphics.g2d.SpriteBatch;
</span><span class="s0">public class </span><span class="s1">Mgame </span><span class="s0">implements </span><span class="s1">ApplicationListener{
</span><span class="s0">private </span><span class="s1">SpriteBatch batch;
</span><span class="s0">private </span><span class="s1">Texture font;
@Override
</span><span class="s0">public void </span><span class="s1">create() {
batch=</span><span class="s0">new </span><span class="s1">SpriteBatch();
font=</span><span class="s0">new </span><span class="s1">Texture(</span><span class="s2">"data/arial-15.png"</span><span class="s1">);
}
@Override
</span><span class="s0">public void </span><span class="s1">resize(</span><span class="s0">int </span><span class="s1">width, </span><span class="s0">int </span><span class="s1">height) {
}
@Override
</span><span class="s0">public void </span><span class="s1">render() {
Gdx.gl.glClearColor(</span><span class="s3">10</span><span class="s1">, </span><span class="s3">15</span><span class="s1">, </span><span class="s3">0</span><span class="s1">, </span><span class="s3">1</span><span class="s1">);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
batch.begin();
batch.draw(font,</span><span class="s3">200</span><span class="s1">,</span><span class="s3">200</span><span class="s1">);
batch.end();
}
@Override
</span><span class="s0">public void </span><span class="s1">pause() {
}
@Override
</span><span class="s0">public void </span><span class="s1">resume() {
}
@Override
</span><span class="s0">public void </span><span class="s1">dispose() {
}
}
</span></pre>
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