Problem with collisions of a softbody in unity

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I am developing a game where collisions with other objects are very important. I downloaded a prefab from a softbody (like a jelly cube) that has perfect collisions with the ground, a plane, but when moving it against other objects (like walls, cubes or whatever) it interacts with them but ends up crossing them. I do not know how to solve this, if you give me a hand I would come from pearls. Attached the prefab that I downloaded in case you want to make tests.

Edito This is the complete project that you download link

    
asked by javier romero 23.03.2018 в 14:16
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1 answer

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To your element: Add Component - > Physics - > Rigidbody

With this, the laws of physics apply, in this case, gravity will cause your element to fall.

It's always good to see the official documentation, so, here I leave a link where they explain in detail what I just mentioned.

link

    
answered by 23.03.2018 в 16:41