I am trying the following code ( link ):
from random import random
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.graphics import Color, Ellipse, Line
class MyPaintWidget(Widget):
def on_touch_down(self, touch):
color = (random(), random(), random())
with self.canvas:
Color(*color)
d = 30.
Ellipse(pos=(touch.x - d / 2, touch.y - d / 2), size=(d, d))
touch.ud['line'] = Line(points=(touch.x, touch.y))
def on_touch_move(self, touch):
touch.ud['line'].points += [touch.x, touch.y]
class MyPaintApp(App):
def build(self):
parent = Widget()
self.painter = MyPaintWidget()
clearbtn = Button(text='Clear')
clearbtn.bind(on_release=self.clear_canvas)
parent.add_widget(self.painter)
parent.add_widget(clearbtn)
return parent
def clear_canvas(self, obj):
self.painter.export_to_png("testcanvas.png") #store canvas in a png file
self.painter.canvas.clear()
if __name__ == '__main__':
MyPaintApp().run()
The example works correctly.
I am trying to save the contents I draw in canvas
in a file, however when I open the generated file, the image is completely black. I want to save what I draw in the canvas
as binary content in a Python StringIO
to later send it through a websocket
. Initially I am trying to save canvas
to an image file.
There is some way to convert the canvas
to an image in binary format that can be saved in a StringIO
so that later, in the backend,
can perform the following conversion:
img_array = np.asarray(bytearray(img_stream.read()), dtype=np.uint8)