The goal is not to show the scroll bars
#include "stdafx.h"
#include <iostream>
#include <conio.h>
#include <stdlib.h>
using namespace std;
using namespace System;
int main(array<System::String ^> ^args)
{
int x=10;
int y=5;
Console::SetWindowSize(70,40);
Console::SetCursorPosition(x,y++);Console::ForegroundColor = ConsoleColor::Magenta;cout<<" __ __ _______ __ __ ";
Console::SetCursorPosition(x,y++);Console::ForegroundColor = ConsoleColor::Magenta;cout<<" / | / |/ \ / \ / | ";
Console::SetCursorPosition(x,y++);Console::ForegroundColor = ConsoleColor::Magenta;cout<<" $$ | $$ |$$$$$$$ |$$ \ $$ | ";
Console::SetCursorPosition(x,y++);Console::ForegroundColor = ConsoleColor::Magenta;cout<<" $$ | $$ |$$ |__$$ |$$$ \ $$ | ";
Console::SetCursorPosition(x,y++);Console::ForegroundColor = ConsoleColor::Magenta;cout<<" $$ | $$ |$$ $$/ $$$$ $$ | ";
Console::SetCursorPosition(x,y++);Console::ForegroundColor = ConsoleColor::Magenta;cout<<" $$ | $$ |$$$$$$$/ $$ $$ $$ | ";
Console::SetCursorPosition(x,y++);Console::ForegroundColor = ConsoleColor::Magenta;cout<<" $$ \__ $$ |$$ | $$ |$$$$ | ";
Console::SetCursorPosition(x,y++);Console::ForegroundColor = ConsoleColor::Magenta;cout<<" $$ $$/ $$ | $$ | $$$ | ";
Console::SetCursorPosition(x,y++);Console::ForegroundColor = ConsoleColor::Magenta;cout<<" $$$$$$/ $$/ $$/ $$/ ";
Console::SetCursorPosition(x,y++);Console::ForegroundColor = ConsoleColor::Magenta;cout<<endl;
Console::SetCursorPosition(x,y++);Console::ForegroundColor = ConsoleColor::Magenta;cout<<endl;
Console::SetCursorPosition(x,y++);Console::ForegroundColor = ConsoleColor::Magenta;cout<<" _______ ______ __ __ ________ _______ ";
Console::SetCursorPosition(x,y++);Console::ForegroundColor = ConsoleColor::Magenta;cout<<"/ \ / |/ | / |/ |/ \ ";
Console::SetCursorPosition(x,y++);Console::ForegroundColor = ConsoleColor::Magenta;cout<<"$$$$$$$ |$$$$$$/ $$ | $$ |$$$$$$$$/ $$$$$$$ |";
Console::SetCursorPosition(x,y++);Console::ForegroundColor = ConsoleColor::Magenta;cout<<"$$ |__$$ | $$ | $$ | $$ |$$ |__ $$ |__$$ |";
Console::SetCursorPosition(x,y++);Console::ForegroundColor = ConsoleColor::Magenta;cout<<"$$ $$< $$ | $$ \ /$$/ $$ | $$ $$< ";
Console::SetCursorPosition(x,y++);Console::ForegroundColor = ConsoleColor::Magenta;cout<<"$$$$$$$ | $$ | $$ /$$/ $$$$$/ $$$$$$$ |";
Console::SetCursorPosition(x,y++);Console::ForegroundColor = ConsoleColor::Magenta;cout<<"$$ | $$ | _$$ |_ $$ $$/ $$ |_____ $$ | $$ |";
Console::SetCursorPosition(x,y++);Console::ForegroundColor = ConsoleColor::Magenta;cout<<"$$ | $$ |/ $$ | $$$/ $$ |$$ | $$ |";
Console::SetCursorPosition(x,y++);Console::ForegroundColor = ConsoleColor::Magenta;cout<<"$$/ $$/ $$$$$$/ $/ $$$$$$$$/ $$/ $$/ ";
Console::SetCursorPosition(x,y++);Console::ForegroundColor = ConsoleColor::Magenta;cout<<endl;
Console::SetCursorPosition(x,y++);Console::ForegroundColor = ConsoleColor::Cyan;cout<<"\tFUNDAMENTOS DE ALGORITMOS - > 2017-01"<<endl;
Console::SetCursorPosition(20,y++);Console::ForegroundColor = ConsoleColor::DarkCyan;cout<<"01000011 00100000 00100000"<<endl;
Console::SetCursorPosition(x,y++);cout<<endl;
Console::SetCursorPosition(x,y++);cout<<endl;
Console::SetCursorPosition(30,y++);Console::ForegroundColor = ConsoleColor::Yellow;cout<<"Jugador: "<<char(4)<<endl;
Console::SetCursorPosition(x,y++);cout<<endl;
Console::SetCursorPosition(30,y++);Console::ForegroundColor = ConsoleColor::White;cout<<"Enemigo: "<<char(193)<<endl;
Console::SetCursorPosition(x,y++);cout<<endl;
Console::SetCursorPosition(30,y++);Console::ForegroundColor = ConsoleColor::Cyan;cout<<"Nave: "<<char(34)<<endl;
Console::SetCursorPosition(x,y++);cout<<endl;
Console::SetCursorPosition(30,y++);Console::ForegroundColor = ConsoleColor::Red;cout<<"Bonus: "<<char(169)<<endl;
Console::SetCursorPosition(x,y++);cout<<endl;
Console::SetCursorPosition(x,y++);cout<<endl;
Console::SetCursorPosition(x,y++);cout<<endl;
Console::SetCursorPosition(x,y++);Console::ForegroundColor = ConsoleColor::Green;cout<<"Presione <ESCAPE> para continuar o <S> para salir"<<endl;
_getch();
return 0;
}
Note: Achieving the goal would help in my rating compared to the others