I have the following codes:
#headset {
width: 500px;
height: 500px;
cursor: pointer;
background-repeat: no-repeat;
background-size: contain;
background-image: url("https://image.ibb.co/bMKXrR/Zeichenfl_che_2_gr_n.png");
}
#headset:hover {
background-image: url("https://image.ibb.co/gDzXrR/Zeichenfl_che_4.png");
}
<div id="headset"></div>
<audio autoplay loop id="music-ebene2-background">
<source src="https://d1490khl9dq1ow.cloudfront.net/music/mp3preview/fun-guitar-and-ukulele-full_fk4ltN4O.mp3" type="audio/mpeg">
</audio>
And I need a function that makes when I pulse, the music is turned off or on. The question is that I work in a doc. full .js because it is a very big project and I need that more sounds that are cut at the same time can be added to it later.
I have found this;
var vid = document.getElementById("video1");
vid.muted = true;
I think that's fine, but I do not know how to carry it out. Can someone help me out?
Thanks
Edited.
Well, I have achieved it with patience after an hour ... now my problem is to add a oneclick event that makes when I press pause change the image and when I pulse again it changes again. What I have so far is the following:
var audio = document.getElementById('music-ebene2-background');
document.getElementById('headset').addEventListener('click', function (e)
{
e = e || window.event;
audio.muted = !audio.muted;
e.preventDefault();
}, false);
#headset {
width: 500px;
height: 500px;
cursor: pointer;
background-repeat: no-repeat;
background-size: contain;
background-image: url("https://image.ibb.co/bMKXrR/Zeichenfl_che_2_gr_n.png");
}
#headset:hover {
background-image: url("https://image.ibb.co/gDzXrR/Zeichenfl_che_4.png");
}
<div id="headset"></div>
<audio autoplay loop id="music-ebene2-background">
<source src="https://d1490khl9dq1ow.cloudfront.net/music/mp3preview/fun-guitar-and-ukulele-full_fk4ltN4O.mp3" type="audio/mpeg">
</audio>
At the moment I have that hover, but that goes away and I want to use the hover link in the oneclick event